Our Goal

We craft worlds that are plausible alternate realities. These worlds in turn, provide real and valuable experiences.
woman in VR goggles with gradient background

Our Philosophy

We want it to feel as natural as going out to spending time with friends in an alternate universe. And that's our ultimate objective: to make Another Axiom the "third place" where friends go to hang-out - not just as a game, but as a social community. Social VR can provide that sense of belonging and community in a way that really can’t be done in any other medium.
Our passion is building what we call diegetic VR. Creating a world that is full-fledged and thought out is the goal. If we treat it with that respect, it's powerful enough to make everyone believe it. Players should feel immersed, without constant reminders that it's “just a game."
Man in VR goggles with gradient background

A brief history

February 2021
Gorilla Tag VRTM launches on Steam Early Access & Sidequest
set of VR goggles
March 2021
Gorilla TagTM debuts on Oculus App Lab
campfire snippet from gorilla tag vr
August 2022
David N. and David Y. join Kerestell at Another Axiom.
November 2022
Gorilla Tag VRTM becomes Oculus Labs #1 Most Rated Game
Gorilla Tag VR best competitive multiplayer award 2021
December 2022
Gorilla TagTM launches in Meta Quest store
man using Meta Quest VR Headset
Christmas 2022
Gorilla TagTM sees more than 760,000 active players on Christmas Day
gorilla tag scene from winter update

The Another Axiom Team

Vida
Gameplay Engineer
Craig Abell
Software Engineer
Elie Arabian
Studio Art Director
Austin Ashcraft
General Manager - Mobile
Dani Caddy
Producer
Terrance Cassidy
Coordinator - Community Relations
Steve Cha
Senior Systems Designer
Niara Chambers
Environment Artist
Jim Conrad
Designer
Caytie Davenport
Marketing Manager
Justin DeVore
Art Manager
Jonathan "Jonny D" Dearborn
Gameplay Programmer
David "Sealable" Dowie
DevOps Engineer
Anton Franzluebbers
Services Engineer
Bug
Quality Assurance Specialist
Jonathan Hamel
Studio Design Director
Rachel Hart
Systems Designer
Jason Hayes
Studio Audio Director
Morgan Hoke
Software Engineer
Dan Holbert
Senior Engine Programmer
James Kennedy
VFX Artist
Jennifer Lane
GM, Gorilla Tag Franchise
Patrick Lipo
Design Lead
Miguel Lleras
Artist
April
3D Artist
Daniel Mooney
Engine Lead
Cameron Oltmann
Senior Technical Designer
Matt Ostgard
Coder
Don Poole
Designer
Tom Quitoni
QA Manager
Jennifer Rabbitt
Lead Producer
Kenny Rosas-Mondragon
Service Engineer
Tyler Rossi
Services Engineer
Kerestell Smith
CCO
Jaxon Strembitsky
Gameplay Programmer
Keith Taylor
Community Manager
Tess Thormodsgaard
Monke Business Marketing Operations
Mike Traficante
Project Lead - Gorilla Tag
Alyssa Vessey
Gameplay Engineer
Michael Vogel
GM, Monke Business Entertainment
David Y
Chief Operating Officer
Jake Zim
CMO and Head of Monke Business

Our Quest

Creating immersive spaces
Encouraging exploration
Promoting positive play
2d globe with swirling network graphic

career list

Be Part of Our Future

Everyone that works with us is a game developer.  All ideas are welcome and we encourage healthy discussion across the board.

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